Although I understand the fascination that others have for playing, I’ve never really had that much interest in playing World of Warcraft (WoW), the massively popular online game. Like some of the better serial TV shows, I tend to think that I’m so far behind that I’ll never really be able catch up and invest enough attention to really enjoy WoW. I also tend to get frustrated by video games rather quickly, and the pressure of working with (or against) other players would only add to that. That being said, I’m intrigued by today’s news that Warner Bros. has tapped Sam Raimi to direct a film version of the game (see also uber-fansite Ain’t It Cool News).
In part, I’ll be curious to see how one “adapts” such a complex, interwoven narrative, involving such a massive number of characters/players/participants or what exactly would get “represented” in a film narrative about a game. Of course, the popularity of game itself provides WoW with a potentially huge audience and a number of different venues for various forms of promotion and, to use Henry Jenkins’ phrase, transmedia storytelling.